Latest News
View All News→September 9, 2026
EvoX v1.4.0 Release Note
EvoX v1.4.0 is a maintenance release focused on bug fixes, compatibility improvements and polish across the framework, alongside the announcement of EvoX Genesis.
Read More →September 10, 2026
EvoX Genesis Completes and Submits the Terminal-Bench WASM Render Challenge for $36
The EvoX team has used Genesis to complete and submit the WASM Render challenge in Terminal-Bench Challenges, with $36 in recorded model cost for the run — far below Terminal-Bench's stated expectation of more than $1,000 per challenge. As of publication, Genesis may be the first autonomous system to publicly report completing and submitting a Terminal-Bench Challenge result.
Read More →August 25, 2026
AutoPSO: GPU Computing Power × Meta-Evolution → Fully Automatic Particle Swarm Optimization
The EvoX team's AutoPSO, published in IEEE TEVC, encodes the parameter configuration, learning mechanisms, and swarm structure of PSO into a searchable evolutionary space, and automatically searches for the optimal PSO variant for a given target problem through meta-evolution.
Read More →Ecosystem
Feature Projects
Explore a rich ecosystem of libraries, tools, and more to support development.
AutoPSO
A meta-framework for automated Particle Swarm Optimization that automatically constructs PSO variants through black-box optimization on GPUs.
EvoCmo
A fully tensorized, GPU-accelerated multi-population evolutionary algorithm for efficiently solving constrained multi-objective optimization problems (CMOPs).
EvoGit
A decentralized multi-agent framework that reimagines software development as a collaborative, evolutionary process.
Community
Join the EvoX developer community to contribute, learn, and get your questions answered.
